Developed in Unity (C#)
Team Size: 2 + Contractors
My Roles:
- Sole programmer, C#
- Composed music in GarageBand and TuxGuitar
- Located and created SFX
- Voice Acting
- Designed and implemented much of the UI.
- Integrated textures made by another artist.
- Preparing and troubleshooting issues with imported animation rigs for use with Mecanim
- Setup animator trees including layers, state machine transitions, and variables
- Creating and troubleshooting shaders
- Profiling and identifying performance issues
- Created various 3D models in Cheetah3D including the zombie
- Created various animations
- Responsible for builds and uploading to itch.io and Steam.
- Utilized build tools for clarifying build process. Steam vs. itch for Windows/mac/linux
- Utilized GitHub Issues to track and monitor bugs
- Monitored itch.io page for possible bug reports by users
This is the latest publicly released version of the game (v0.2), pre-alpha. The next version is being rebuilt in Godot.
2016 - Greenlit on Steam's previously offered Greenlight Program
2017 - v0.1
2020 - v0.2
2021 - Start of rebuilding in Godot
This game's probably going to be the death of me...