© Niemi Bros Entertainment LLC

Developed in Unity (C#)

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Team Size: 2 + Contractors


My Roles:

  • - Sole programmer, C#

  • - Composed music in GarageBand and TuxGuitar

    - Located and created SFX

    - Voice Acting

  • - Designed and implemented much of the UI.

    - Integrated textures made by another artist.

  • - Preparing and troubleshooting issues with imported animation rigs for use with Mecanim

    - Setup animator trees including layers, state machine transitions, and variables

    - Creating and troubleshooting shaders

    - Profiling and identifying performance issues

  • - Created various 3D models in Cheetah3D including the zombie

    - Created various animations

  • - Responsible for builds and uploading to itch.io and Steam.

    - Utilized build tools for clarifying build process. Steam vs. itch for Windows/mac/linux

  • - Utilized GitHub Issues to track and monitor bugs

    - Monitored itch.io page for possible bug reports by users





This is the latest publicly released version of the game (v0.2), pre-alpha. The next version is being rebuilt in Godot.



Timeline

2016 - Greenlit on Steam's previously offered Greenlight Program

2017 - v0.1

2020 - v0.2

2021 - Start of rebuilding in Godot





Software/Tools Used:

  • Unity
  • Microsoft Visual Studio
  • GitHub, Subversion (SVN)
  • GIMP
  • Cheetah3D
  • TuxGuitar
  • Audacity
  • GarageBand

This game's probably going to be the death of me...