Nanoswarm

© 80HD Games, Inc.

Developed in Unity (C#)

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Team Size: 6+


Grand Prize & Best Concept @ MassDiGI’s Annual Game Challenge (2012)

My Roles:

  • - Collaborated with another programmer, learning C# in the process

    - Implemented various PoweredObjects, using a system built by the lead programmer

  • - Designed and implemented much of the UI

    - Integrated textures made by other artists

  • - Distributed iOS builds regularly via TestFlight

    - Handled App Store meta entry, store page setup, and build submission

  • - Kept sound designer aprised of required SFX for the game

    - Integrated SFX & Music created by another Composer/Sound Designer

    - Located and integrated additional SFX

  • - Playtested builds via TestFlight

    - Utilized Mantis Bug Tracker to report and monitor bugs




Developed during the MassDiGI Summer Innovation Program (SIP) of 2012.


Software/Tools Used:

  • Unity
  • MonoDevelop
  • Subversion (SVN)
  • GIMP
  • Cheetah3D
  • Audacity
  • TestFlight
  • Mantis Bug Tracker

*Previously available for iPad (Released 2012)