Developed in Unity (C#)
Team Size: 6+
My Roles:
- Collaborated with another programmer, learning C# in the process
- Implemented various PoweredObjects, using a system built by the lead programmer
- Designed and implemented much of the UI
- Integrated textures made by other artists
- Distributed iOS builds regularly via TestFlight
- Handled App Store meta entry, store page setup, and build submission
- Kept sound designer aprised of required SFX for the game
- Integrated SFX & Music created by another Composer/Sound Designer
- Located and integrated additional SFX
- Playtested builds via TestFlight
- Utilized Mantis Bug Tracker to report and monitor bugs
Developed during the MassDiGI Summer Innovation Program (SIP) of 2012.
*Previously available for iPad (Released 2012)