© Niemi Bros Entertainment LLC

Developed in Unity (C#)

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Team Size: 2


My Roles:

  • - Sole programmer, C#

    - Created StateMachines for characters

    - Created BattleData ScriptableObjects, allowing the designer to more easily setup battles per stage

    - Utilized InControl, a third-party plugin, for handling controller input

    - Incorporated Steamworks.NET for rich presence and achievements

  • - Designed and made many of the characters and their animations

    - Painted character frames in GIMP and PixelArt (iOS App)

    - Collaborated on making the promo art seen above

  • - Designed and implemented much of the UI

    - Created Steam achievement icons

    - Integrated textures made by another artist

  • - Composed music in TuxGuitar

    - Located and created SFX, using a combination of various programs including TuxGuitar and Audacity

    - Voice acting

  • - Collaborated with Becker College, in setting up an arcade playable (I-PAC2) version of the game on campus

    - Implemented Build Tools to clarify build process: Windows/macOS/Arcade/Steam/itch

    - Managed uploads of builds and store page setups on itch.io and Steam

    - Setup animations on character prefabs

    - Created shaders (Cg) for various VFX including waving foliage and hue shifts

    - Profiling and identifying performance issues

  • - Utilized GitHub Issues to report and monitor bugs





Timeline

2018 - v1.0, Initial itch.io Release

2019 - v1.1, Initial Steam Release

2021 - v2.0 Update

2023 - Published to consoles (QUByte Interactive)




Software/Tools Used:

  • Unity
  • Microsoft Visual Studio
  • GitHub, Subversion (SVN)
  • GIMP
  • PixelArt (iOS App)
  • TuxGuitar
  • GarageBand
  • Audacity
  • I-PAC2