Developed in Unity (C#)
Team Size: 2
My Roles:
- Sole programmer, C#
- Created StateMachines for characters
- Created BattleData ScriptableObjects, allowing the designer to more easily setup battles per stage
- Utilized InControl, a third-party plugin, for handling controller input
- Incorporated Steamworks.NET for rich presence and achievements
- Designed and made many of the characters and their animations
- Painted character frames in GIMP and PixelArt (iOS App)
- Collaborated on making the promo art seen above
- Designed and implemented much of the UI
- Created Steam achievement icons
- Integrated textures made by another artist
- Composed music in TuxGuitar
- Located and created SFX, using a combination of various programs including TuxGuitar and Audacity
- Voice acting
- Collaborated with Becker College, in setting up an arcade playable (I-PAC2) version of the game on campus
- Implemented Build Tools to clarify build process: Windows/macOS/Arcade/Steam/itch
- Managed uploads of builds and store page setups on itch.io and Steam
- Setup animations on character prefabs
- Created shaders (Cg) for various VFX including waving foliage and hue shifts
- Profiling and identifying performance issues
- Utilized GitHub Issues to report and monitor bugs
2018 - v1.0, Initial itch.io Release
2019 - v1.1, Initial Steam Release
2021 - v2.0 Update
2023 - Published to consoles (QUByte Interactive)